Room 3011, Building 34, Highfield Campus, University of Southampton
Dec 5-6, 2017, 9:00am - 5:00pm
Instructors: Steve Crouch, Aleksandra Nenadic
Software Carpentry and Data Carpentry's instructor training is a mix of lectures and hands-on lessons where you practice giving a short lesson using approaches learned and implement some of the teaching techniques which we will discuss. This is training for teaching, not technical training; you do not need any particular technical background, and we will not be teaching that. This workshop is based on the constantly revised and updated curriculum.
Software Carpentry and Data Carpentry's mission is to help scientists and engineers get more research done in less time and with less pain by teaching them basic lab skills for scientific computing. This hands-on two-day workshop covers the basics of educational psychology and instructional design, and looks at how to use these ideas in both intensive workshops and regular classes.
Who: The course is aimed at everyone who is interested in becoming a better teacher. In particular, this training is aimed at those who want to become Software and Data Carpentry instructors, run workshops and contribute to the Carpentry training materials. You don't currently have to be an instructor or a teacher to attend this workshop, but you do need to be willing and committed to becoming one and to improving your teaching techniques.
Requirements: Participants should bring a laptop that is Internet connected and has a functioning browser. If you have it, a device for recording audio and video (mobile phones and laptops are OK) is useful as throughout the two days, we are going to record one another teaching in pairs or threes. It does not have to be high-quality, but it should be good enough that you can understand what someone is saying.
Please note that after this course is over, you will be asked to do three short follow-up exercises online in order to finish qualifying as an instructor: the details are available at https://carpentries.github.io/instructor-training/checkout/. If you have any questions about the workshop, the reading material, or anything else, please get in touch.
All participants are required to abide by Software Carpentry's Code of Conduct.
Contact: Please email firstname.lastname@example.org for more information.
Please see this site for course material and for the schedule.
Please read the following before the workshop begins:
Please also read through one of the episodes below carefully, so that you can do some exercises based on it on the first day of the class.
|09:15||How Learning Works: The Importance of Practice|
|10:20||How Learning Works: Expertise and Instruction|
|11:25||How Learning Works: Working Memory and Cognitive Load|
|12:15||Building Teaching Skill: Getting Feedback|
|13:35||Creating a Positive Learning Environment: Motivation and Demotivation|
|14:40||Creating a Positive Learning Environment: Mindset|
|15:35||Building Teaching Skill: The Importance of Practice|
|14:45||Wrap-Up and Homework for Tomorrow|
|09:10||Building Teaching Skill: Lesson Study|
|10:05||Building Teaching Skill: Live Coding|
|11:20||Building Teaching Skill: Performance Revised|
|13:35||The Carpentries: Workshop Introductions|
|14:10||The Carpentries: How We Operate|
|15:30||The Carpentries: Teaching Practices|